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List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
​

Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

Winter Wonderland HUT Guide - for Beginners!

It’s Coooolin ! Hey there!
Are you new to HUT? About to fire it up for the first time? Here’s a guide for you! ... and tips at the verrryyyy end!!

Knowing the Menus

There’s a bunch of things to do in HUT under different categories they are ...
• HUT Central
• Solo Play
• Online
• Auction House - sets
• Team
Each of these have various things underneath them, so let’s talk about them.
HUT CENTRAL
First off we have a scroll-through menu on what new content is out.
New content; packs, and players gets released every week day at 5pm EST , unless it’s a Holiday - then we’ll get the content a day earlier.
You will see when the content is out of packs by the timer and the date on the banner shown - Winterinternational Players released Monday were a week long to pull.
We will see new events come into HUT bi-weekly. This event ends soon, so we will see a new Event next Friday at 5pm EST.
Team of the Weeks are Wednesdays at 5pm EST. Available for the Week.
HUT RUSH
What else is there on HUT Central? You can go directly to HUT RUSH game mode by going to the banner using the left stick, highlighting it and clicking “X” or “A”.
HUT Rush is 2 game modes , normally one is Traditional Hockey gamestyle, and other is Arcade Hockey gamestyle with “moneypuck” attached.
Play games, win, get points, rank up in tiers. Get rewards - instantly. You can net 18.5k in coins, and 2 and a half gold collectables normally — or 100 Gold Players for 3 Gold Collectables, once. — willl talk about later. This is a limited time set, ending Tuesday @5pm EST.
Objectives / Milestones
You will also be available to see what Objectives / Milestones are close to completion. Click on this, and you will be shown the “Daily” Objectives. If you do all these, you get a Monthly Collectable, and 1,250 coins for the day.
Weekly Objectives are the same thing, finish all those up within a weeks time (Friday at 5pm EST - Friday at 5pm EST) and get a cool 5k, plus an Untradable Premium Pack - worth 7,500 coins.
Milestones have infinite time, do those for coins, players, packs. Do them all? Get yourself an Icon or Gold Collectable. — I’ll talk about these later.

Solo Play

Under Solo Play there is Squad Battles , and Challenges.
What is Squad Battles?
Squad Battles is playing your team against the A.I. for points. The higher difficulty; rookie, semi-pro, pro, all-star, superstar - and opponents OVR - i.e., 77 or 88 - the more points you can obtain. To get max points, score 5 goals, and have 20 shots on net. Points will increase as more people play, and get updated weekday, 5pm EST. The more games you play, and win the higher the rank you will get. Aim for at least Pro 2 , which is 4-5 games.** Squad Battles resets on Wednesday - 5pm EST and you will receive your rewards on Thursday at 5pm EST. —- some people still don’t know this, so have that memorized and you’ll know more than some people.
Squad Battles affects your win-loss ratio, and Players Stats
Squad Battles rewards you in Tradable Packs, Coins, and HUT Sweats CHAMPS points
Challenges
Challenges are a great way to earn a coin stack, and receive free packs - usually earned at the second last - last challenge in the “Event Challenges”. You will also receive Monthly Collectables throughout doing the Event Challenges.
If you opt not to do these Event Challenges, there are “offline” challenges to do - Starting at Rookie, and ending in Superstar you can net a free 200k for doing them all!! It is time consuming, but it’s 200k worth!
Challenge Coin Tiered

Online

Rivals Mode
What is Rivals?
Rivals is playing against people online. PS+ or Xbox Membership is required in order to play online.
Play your first 5 games, get entered into a Division.
Do well - win lots in a row, and you’ll be able to go up in Divisions. This gives yourself better, and bigger rewards. Want to get those rewards in a higher tier, but you’re afraid you’ll lose the division? Hold off, and don’t play. Rivals resets Tuesdays at 5pm EST, Rewards available Wednesday at 5pm EST.
Each game gives you points, as well. You get more points winning than losing, duh. More points will net you better rewards for the week. I normally just aim for Gold.
You can choose from Tradable packs, Untradable packs (2 times the amount as tradable) or coins.
Play a friend
You can play your friend in HUT. They will obviously use their HUT team, and you’ll use yours. You can use expired loan players in this. Make up your own rules, and have fun!

Auction House

Buy players, jerseys, logos, coaches, arenas, cellys, jersey numbers, goalie masks in the Auction House. You can also sell your own, as well. Simply click on the “Auction House” . You can change the category by clicking “X/A” and scroll over to your designated category you want to buy. - Also filter out the things if you want a specific player, or event.
You will have the option to click down and sell players, view them in the next tab and see how much time is left, and also see what price they go for at the very end at the “Sell Transactions” - it will show you what you’ve sold, and by clicking “R2/RT” you will have a timestamp, going back a week, month, year, or all-time. Clicking “L2/LT” you will see your sold items, and expired items — if they didnt sell they’ll go here.
• Since you are new?? There is a “Market Crash” happening right now. Load yourself up with “Base” 84+ cards for cheap - Mackinnon, Kane, McDavid - best Base player - Hedman, Vasilevskiy, etc., —- Tall goalies are “meta” , as well as “speedy” players. —
I would also suggest buying TOTW Players, they will rebound in price.
Sets
Do your re-rolls what even is a “re-roll” ? A reroll is trading in 8 of a specific “level” to 2 of the “next level” players. For example 8 Bronze Players to 2 Silver Players. 8 Silver Players to 2 Gold Players. Lastly, we have 8 Gold Players to 2 Gold Players with one being an 80+ Player. I would not suggest doing the Gold -> Gold reroll
You can also trade in Monthly Collectables you get from the Daily login for a Free Gold Collect / Icon. This costs 30 Monthly Collectables. You can also get packs, or a 80-82 player. You can get 2 per day - Daily Pack you get every 24hrs, plus doing the Daily Challenges.
When a player gets 50 Gold Players, you can lock those into a Gold or Icon Collectable. Each will help your team in various ways, lets look at it.
There is a set right now under “Winterinternational” where you trade in 100 Gold Players to 3 Gold Collectables, I highly suggest this, especially as a new player - redeemable twice
—- The Winterinternational Collectables from the Event Challenges gives you a free Gold Collectable or helps with building a 91/92 random player, or specific player. For the free Gold Collectable you need 21 Winterinternational Collectables. —
Icon Collectable - Untradable Master Icons. 1 Icon Collectable is an 85 Master Icon. There’s 84-89 OVR Master Icons available. Each one requires more and more Icon Collectables.
—- Master Icons will eventually go to 99 OVR. Will require more Icons. Lower OVR Icons will need more Icons to get to Max OVR - 99. Higher Icons - Gretz / Lem. will require less.
To get Lemieux / Gretzy it is 7? Icon Collectables.
Gold Collectables - Tradable / Untradable Event Master Set Players (MsPs). Less Gold Collectables will net you an Untradable MSP , More Gold Collectables will net you a Tradable MSP. You can also get yourself specific 92 MsPs this event by doing their tasks. — They are Untradable. —
Normally I go Tradable, and sell them for more coins. This allows you to build your favourite team the fastest.

Team

Store
Also under this is “Store” . Right now until Tuesday at 5pm EST you can get a free 90 OVR player! What a great way to start! Just pick your favourite one - THERE IS NO WRONG CHOICE!!
Seriously grinds my gears seeing a post “what 90 is the best” “who should I choose?” It is YOUR GAME! What works for others , may not work for you. Pick YOUR FAVOURITE!
Base & Premium Packs are always there. Base packs are 5k coins, Premium Packs are 7.5k coins. Every other weekday we will see a new pack enter the store. New Events bring more packs, containing specific stuff. One guarantees a Gold Collectable, and a Winterinternational Player. Since Boxing Day is today, there are packs out for it!! These packs end on Monday at 5pm EST.
A player can also buy packs by purchasing “points” to purchase points, click the Triangle or Y button in the store.
To see how much a pack is in “points” it is the Green Circle “Pucks” besides the coins. Currently the guaranteed Winterinternational and Gold Collectable pack is $25.
Team
Change your team players, lineups, goalies, coaches, add better players, etc.,
You can change your strategies by going to “Manage Lineups” and “Strategies”.
Also there is the “Settings” to fix your camera, puck size, visual / audio, and controls.
—- My Collection —
Click on this, see every possible card you will be able to buy, and collect. Click “Triangle” to view all your players, jerseys, arenas, etc.,

Free Beginning Tips

My hints?
———————-
This is my HUT Guide to you, new HUT player, or Old HUT Player reading this for fun.
I hope you enjoy HUT.
If you get frustrated or run down? I would suggest playing a different game-mode, game, or simply taking a break from the gaming system in general. That way you will be fired up to play again, and have fun!
See you guys when new content gets released for another post!
Comment down anything a new player would need to know to get their game started, and tips!
• Coolin Killin It
(Life is like a puzzle, you just have to find the right piece.)
submitted by coolin68 to NHLHUT [link] [comments]

GTA is missing something and here’s my solution

GTA is so fun because of your ability to cause chaos and start shit shows but I feel like it’s missing something, and I have an idea for how that can work.
Basically my idea is that the game has become more peaceful and true unadulterated chaos is more rare to see. You’ll see the occasional jet griefer but as a whole you don’t see people having fun just blowing stuff up anymore like you did in the old days.
So my idea is called chaos points
Chaos points are a weekly thing that rotate a wheel of redeemable items or abilities that can be purchased, so every week there’s a different thing available and that said thing will not be available again for some time until it goes back in shuffle.
Here’s how they work.
When you get a wanted level, every minute you survive is worth 10 chaos points, and this multiplies for every level of star you have.
Wanted levels from missions, sales, jobs, etc. DO apply, but only at 1/10 efficiency. So 1 minute in freeplay is 10 minutes of grinding, this is to encourage people to actually mess around and have fun the old fashioned way and not try to maximize earnings or whatever. You also get chaos points for kills, which are once again at 1/10 efficiency in jobs.
PVP jobs and heists are the exception, because these are meant to be fun activities. So kills on those specific jobs will award double points every other kill or every other minute, so you’d basically end up with about 1.5x chaos points.
Chaos points show up as a little number just like RP, it would be a little CHP bubble upon a successful trigger of a chaos point
You can store up some chaos points for the next week, but you can never have more than 5000 CHP at once. The reason is because the items you can redeem CHP for is about 3k CHP. So it protects people from over grinding if they can only have 5k. Which is exactly enough for 1 items and 2/3 of the way there for the next item them want to buy.
So here’s the various ways to get chaos points
NPC kills
Every hostile NPC kill you get will range from 1 to 4 points, needing 10 hostile NPCs to get a point if doing this in a mission or job or what have you. Points are awarded based on the “fun factor” of the kill. Only hostile NPCs that are currently aggroed onto you count toward this.
Anyway, that’s like 750 NPC kills to get 3000 points, which is achievable if you consistently are going on tank rampages or whatever but you’re unlikely to want to do that in one sitting.
Player Kills
These work the same way, except you’d receive 3, 6, and 12 points respective to the individual categories. This is to encourage player vs player interaction. Plus pvp against real players just requires more skill to begin with. You would not however receive points for killing players who are doing free mode events or sales or anything. I don’t think there should be any extra incentive to be mean to people who just won’t to grind.
This would mean 250 player kills to get 3k CHP. Which isn’t bad, I probably get 25 in a single playing session if I’m feeling like PvPing so if I wanted to grind that I bet I could get that done in a weeks worth of play
Some absolute bottom of the barrel cheap tactics will not award anything, like for instance orbital cannons, kills using the mk2 homing missiles (free sim missiles are fine), killing the same player more than 4 times in a 2 minute period, using a weaponized vehicle (aside from plane bombs) on players who aren’t, killing players on the AFK timer, etc.
I’m not saying to straight PUNISH these people, let them play the game how they want, but they just wouldn’t get to use those methods of killing to earn CHP. If they want free kills they can just fight npcs this way. If they just want the kill that’s fine but it should take some level of skill to grind out your CHP
PvP completion
After completing an adversary mode or death match, you will receive 100 chaos points as winner or 20 as loser.
This, as I mentioned, is 1.5x player kills, so you’d need about 167 high quality PVP kills in a week, plus the bonus you get for winning. So now reaching 3k points is seeming pretty achievable, because if you consistently win 50% of the time with an average 9 base level kills per round, that’s like 30 rounds of play to reach 3k points. That’s totally doable. Way more so than just free mode, so maybe people would actually play those pvp modes if it was good for grinding
Races
You get 1 point per checkpoint plus 50% of your score for finishing the race in its entirety without DNFing, and you double this amount for receiving first place with at least 2 other opponents finishing
So if you finish 67 of a 68 checkpoint race you get 67 points and that’s 45 of those races to get 3000.
If you finish that last checkpoint you’re looking at 22 races
And if you consistently finish first that’s only 11 races, perfectly doable
Heist completion
You will receive a bonus 50 chaos points per completion rank. So bronze gets 50, silver 100, etc.
Completing a heist challenges will double any and all points gotten on the heist. So if you got 200 points between the heist and the completion ranks, you’d get 400 when it’s all said and done if you did the elite challenge. Or 800 if you got a first time bonus with that. Stuff like that.
So in theory, just by setting up and finishing prison break with all platinum and an elite (thats 4 setups and an elite challenge finale) you get 1200, over a third of the way to 3k
That’s also perfectly doable
Be warned! You will not receive as much CHP if you are not playing with other players. The whole point of the idea is having fun with other players by competing or playing with them. So if you do a 1 man Cayo perico, that will only be 50 points as a completion award instead of 200 because there’s not 4. Plus casino and cayo only give completion awards for the finale anyway so grinding those is less efficient.
It’s a fair balance since those heists are so good for money but not chaos point grinding whereas doomsday and the apartment heists are really good for CHP
Spending
CHP spending would have about 5 items per week, they cannot be bought for money, ONLY CHP. Costing 3000 CHP each, which means it might take a long while to get it but you can certainly get it done in a whole weeks worth of time if you care enough
The types of things you’d see on the list would be in the same vein as the following, obviously there would be much more. Like 20x the amount of suggestions I have down below. But these are just some ideas I had for the types of things you’d buy.
The way these work is when you’re actually customizing an item you’d find an option that wasn’t previously there, kinda like how holiday horns will show up then disappear.
As you can see, these are all mainly free mode items that make messing around more fun:
This works by allowing you to put KERS on a zentorno for instance, or a kuruma, cars like that. This is not a strong boost like the f1 cars more like the Lectro KERS. It would be incompatible with the most elite cars of the division like the pariah in sports for instance, but in compatible cars like the T20 in supers for instance you’d be able to use this weak KERS boost in races.
This ONLY unlocks it on the car you buy it for, you have to buy it again to put it on another car
Like the previous suggestion, you pay the fee and then it unlocks the glass on that ONE specific car you bought it for. It’s the kind that takes several shots to break. You can put this on the specific armored cars that don’t have it, such as the insurgent or nightshark, or the side windows of the halftrack, or on arena wars windows, etc. not just any car only armored ones
These would be double whatever your hard mode pay is set to, so instead of how hard mode pays out 1.5x on the apartment heists this would be 3x, or on doomsday it pays 1.25x this would be 2.5x
Extreme mode would only be unlocked on the individual heist you pay for, and it would be incompatible with casino or cayo perico. Which is in part because that’s OP and also, you can’t really set the difficulty for those game modes in the first place.
as for difficulty, You’d have 0 lives, auto aim works like free aim assisted did back in the day, npcs have doomsday act 3 AI, and the weapon you choose to start with is the only gun you have in the entire heist unless the mission requires you to use something in addition such as a flare gun. No snacks or body armor.
As a cherry on top, all stats are reset to base levels regardless of if you maxed them out, and stats like gun recoil, bullet spread, aircraft turbulence, are increased
Your ammo resets back to max every check point reached, meaning that if you so choose to do this mission using special ammo types you won’t be screwed when you run low on ammo
Setups on extreme mode will pay the host as compensation for the difficulty, otherwise people would do setups on easy exclusively which wastes a lot of the point
This would be like a halloween week item. You’d have the jump, and the super punches like director mode. Just no invisibility, access to guns, or access to vehicles like you can in the free mode event. Your health is 3x normal and you heal double speed up to full health.
Fun thing to mess around with but you need to consider it’s not really OP, as some dude with a pistol could 1 hit you. It’s much more like being a walking arena war issi than anything.
You’d be able to buy these in the character appearance menu. They would be 99% cosmetic but a few animations might have some utility to them given the fact they make your character move different
You could buy, say a thief animation set which lets you have a Franklin lock pick animation, you could sneak in a full crouch.
You could buy a cowboy moveset, which replaces the animations with the red dead animations where they fit, so you’d do a slide rather than a roll, you run different, you have different fight moves. The tackle or choke animations wouldn’t transfer I imagine but maybe they could be used as the stealth takedowns for this moveset
Last item idea I have for you today will be:
This works kind like the skydive cheat animation mixed with the oppressor mk1 glide. Basically you hold your arms out, there would be flaps between your arms from the suit, and you’d be able to glide off of buildings and land in a roll. The suit would be unable to access certain vehicles such as motorcycles
So as you guys can see, it would be worth it to save up for the featured items, but at the same time it’ll be very difficult to buy more than 2 per week and you’ll have to wait a long time before it’s back in the CHP cycle
Impact
The most fun parts of the game, like pvp, or heisting would be played more. You’d see more people in planes fighting other people in planes rather than in planes getting cheap kills off level 2s. Sure you’d see some of that but it’s just gonna encourages more even playing field battles. Like maybe you’d see more tank fights and less jet griefing if the pvp community were focused on unlocking the new Chaos Point item instead of just leveling up their KD
Heisting would be more fun, having a goal behind it instead of just getting more money to buy more nothing.
Late game players would have something to grind toward, because they can’t just buy whatever items they want. They need to actually play the game, in fact it’s IMPOSSIBLE to save up a ton of CHP and you’re forced to play the game.
It also adds a bit of rpg mechanics, like unlocking the rare and exclusive special items and stuff. I feel like there’s a little bit of that like RP rank unlocks and stuff but it’s not enough to keep late game players interested. So having cycle based unlocks that it’s REALLY hard to unlock all at once could solve this issue
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

Starman #8 - Storm Force

DCNext Proudly Presents…!

STARMAN

Issue #8: Storm Force

Arc II: Fire Opal

Written by Fortanono
Edited by VoidKiller826
<< Previous | Next >> (coming February)
-=-=-=-= 🌟 =-=-=-=-
Part 1: Jennifer Knight
”Now!” Ted barks through my earphone. I dash between the rooftops of a series of old brick buildings and look down. Courtney and Jack are shooting blasts of energy through the dense pale-green fog that fills the streets around us; Rick is looking around, clearly bored but unable to actually do anything. Darrell is above the arena, making sure everything goes smoothly, and Aunt Sandra is somewhere around here but I have no actual idea where. I jump down, twisting my dial to the “Bubble” mode as I land. Quickly, I summon a purple-black bubble around me, trapping just a bit of the Mist’s fog in it. I’ve successfully separated part of the Mist from the rest of him, but I’ll have to be quick about what comes next.
The small tendril of fog in my bubble seems to realize what’s happening as I dart as far as I can down the street. I see it bend and contract, diving into my throat. I start choking; it becomes harder and harder to breathe, but I just have to go a bit further out. Eventually, as I begin to get light-headed, I release the bubble and switch my dial to “Panic.” A burst of energy surrounds me, knocking the fog away from me and out of my mouth. I cough a bit before straightening myself and speaking into my microphone.
”He’s gonna try to reassemble himself,” I say. ”Darrell, it’s your move.”
”Right,” Darrell says. I can’t see him above the battlefield, but I immediately notice his presence as dozens of tiny blue-and-red drones drift down from the sky, each one with fans. They surround the Mist’s missing piece, keeping him in one place, still separate from the cloud that Jack, Rick, and Courtney are dealing with.
”Fantastic,” Ted radios in. ”Mist’s primary goal will always be to keep himself together. It’s a sort of side-effect to his powers. Keep him there, and the rest of him’ll follow eventually, no matter how hard he resists.”
It takes a few seconds, but the giant cloud of fog slowly starts drifting to meet up with the smaller one. Courtney and Jack rush over to the area with the fans, both concentrating fire on the one position where they’re merging. I turn my dial to “Energy Blast” and add my own energy to the mixture. Slowly but surely, the green fog begins to get thicker, and soon enough, the figure of the Mist begins to take hold.
“I was hoping you guys still thought I was in Gotham,” he mutters in a raspy voice. I stare at the face of the villain that Ted had been so worried about, remembering how we had prepared for this battle for over a month before he felt comfortable sending us out. He looks old, weak; in his eyes, I see a man who knows he’s been defeated, a man who may have once been a titan but whom old age has gotten to. I smile as Aunt Sandra decloaks and cuffs him with a pair of power-dampening handcuffs. Nearby, a police car pulled up and Clarence, one of the older O’Dare brothers, escorts him away.
“I will be back,” he hisses. “You should all know that.”
I know that it’s still possible for him to come back once again, that he had even come back when the world thought he was dead. There is a sincere promise in his words. But even so, seeing the frail figure of Opal City’s legendary villain once again defeated, I smile.
-=-=-=-=-=-=-=-
Rick, Darrell, Courtney, and I re-enter Ted’s workshop once again; Jack and Sandra split from us and went back to the Stargazer. As we descend the stairs, I could tell that Ted was over the moon.
“Wow,” he says to himself. “Just… wow. I’ll be entirely honest; I was certain we would have had to retreat at some point during that battle. I did not expect this to be one and done.”
“Well,” Rick chuckles, “I think the guy’s just a fucking pansy. No offense; I get why you couldn’t beat him or whatever, but like, the dude tries to make us go to Gotham so he didn’t have to deal with us. Again, no offense; I’m sure you were, like, a great hero in your time, of course.”
Ted laughs heartily. “None taken. I’m sure that as he’s gotten older, he’s had to rely more on cheap parlor tricks like the one in Gotham. I, for one, definitely knows how the aging process can take a toll on your abilities. I’m just… so happy that bastard is behind bars again.”
Courtney nods. “Here here.”
“Anyway,” Ted says, “I’d like to let you know that our little merry band of heroes is going to get a fifth member fairly soon.” His tone sours as he continues to speak. “My sister… she’s a vapid idiot, so you can understand that we haven’t talked in a long time, but her son started developing metahuman powers. And he started going out as a hero. She told me that she couldn’t stop him, so she wants him to at least have more support.”
“Ah, great,” Rick laughs. “Because I was just thinking that we didn’t have enough people who sucked at being heroes on this squad.”
“Rick,” Ted glares. “Please cool your behavior. I’ve seen what you’re able to do on the field and I must say: it’s pretty bad too.”
The door to the workshop slides open once again, and a new kid walks down the stairs. He’s got dark brown hair that’s just barely covering his eyes and is wearing a grey T-shirt and jeans. He waves to us as he walks down the stairs to meet with us.
“Hi,” he says. “Name’s Aaron. Aaron Munro. I’ll be working with you guys for a while.”
“He’s been helping people in his hometown of Liberty Hill as the great ‘Iron Munro’ for the past few months now,” Ted explains. “Unfortunately, Aaron, when you decided to do that, you perhaps made the worst mistake you could have made in this line of work. You made your identity public. Tell me, why’d you do that.”
Aaron sighed. “I… I just thought it was a small town, and I figured we all knew each other already, and… I guess I wanted to be recognized for my deeds or something.”
“I’m sure you’ll feel sufficiently recognized when your mother gets a bullet in her skull,” Ted says bluntly. “Let’s be clear: I hate the lady, but not that much. Come with me.” Ted beckons Aaron to the far corner of the workshop.
I stare blankly at what’s happening in front of me; Ted’s a hardass, but this is… a bit much even for him. Clearly, this was about more than just business. I had heard small things about Ted’s sister before but never met her or her family. Whatever happened to separate them had to have been a big deal.
Ted shows Aaron to a costume on a stand in the corner; it consists of a brown-and-grey bulletproof bodysuit with metal accents and a full face-mask made entirely of metal. “This,” Ted says, “is going to be the new you. I’m calling it: ‘Metalsmith.’”
“Th-thanks,” he says. He looks frustrated; I can tell that he’s not happy to be here, but he’s holding it all in. “I--I just have to say that… this really isn’t my style. I’m trying to go for a friendly hometown hero vibe, and having my whole face covered up… It just doesn’t seem right.”
Ted grimaces. “You did the hometown hero thing, and you failed. You showed your face to everyone. Metalsmith isn’t the friendliest guy around, but he’s safe and so is his family. If you wanna talk about alterations, feel free to tell me. But keep in mind that I have to work to preserve your safety first.”
Aaron nods. “Fine,” he says.
I look around the room; all of my teammates are either looking at the spectacle in front of them, or looking at their phones. Starved of anything else to look at, I turn to look at Rick’s phone. He’s responding to a text message from someone named Luisa; I think she’s a girl in his class or something. It doesn’t quite look like a message about normal things teenagers talk about, though.
hey, so I have a confession to make, the message begins. John and Maya and i, we knew about you being hourman and everything before we met you. we’re still your friends, we always were, but we also want to get your help with something we’re working on. a project that involves metahumans, basically. let us know if you’re interested.
I immediately turn away from the message on the phone. Clearly, this is something I’m not supposed to know about, but now that I do, I can’t stop thinking about it. Some other people want Rick to help them with… something related to his powers. It sounds really shady; should I tell Ted about this? It could be a conflict of interest, whatever it is. On the other hand, Ted doesn’t seem like the most level-headed person to deal with this. Who knows; maybe it’s for some sort of superhero stunt show or something really cool, and I’d be denying him access to that.
Whatever. It’s not my problem right now. It was never meant for me.
“Hey,” Aaron says. “You here? You listening?”
I look up; Aaron is standing right in front of me, his hand outstretched. “Sorry,” I say, shaking his hand. “My name’s Jennifer. It’s nice to meet you.”
-=-=-=-= 🌟 =-=-=-=-
Part 2: Sandra Knight
“Well, that could’ve gone a lot worse,” I say, currently on the back of Jack’s Star-Cycle. Jack apparently figured out that he could make his motorcycle fly if he used his Cosmic Rod, which is both hilarious and something that neither Ted nor David would ever begin to consider trying out. Which is why Jack is so great; he’s questioning everything, figuring out new ways of doing things, and making a motorcycle fly.
Feeling the wind rush against my face, I’m taken immediately back to my rebellious college days and my early stints as the Phantom Lady. It’s nice, almost nostalgic, but still different enough. We come to a descent in the back of the Stargazer, and Jack locks up his motorcycle.
Hope comes out the back door to greet us. “Glad you could make it,” she says. “Cutting it a little close, though, I gotta say. The meeting’s in less than 5 minutes.”
Oh, right. The meeting with our potential client. The Mist tends to give a lot of people tunnel-vision; I had completely forgotten about this.
“Sorry about that,” Jack chuckles. “You know how it is, going out, saving the day. Maybe someday, you should give it a--” He cuts himself off as I glare at him. His expression turns more serious. “I’m so sorry,” he finally says. “I forgot about what happened with you and the Mist.”
Hope sighs. “It’s fine,” she says. “We can deal with this another time. He’s behind bars yet again; he can’t hurt anyone else. That’s the best news anyone could hope for.”
We walk into the office; Jack takes a seat, ready for the meeting. “So, this new client. What’s the deal with them, again? Missing kid? Brother’s a supervillain?”
“She has some information on who might have been behind the prison break a few months ago,” I say.
“Okay, wow,” Jack responds. “That’s sort of a big deal.”
We hear the door swing open. A young woman with light brown skin and shoulder-length black hair walks in. She’s wearing a sleeveless white shirt and black winter coat; on her left hand is a tattoo of the Superman “S” sigil. “Look who’s here,” Jack smiles. “Glad you could make it.”
The woman sits down in front of Jack, putting her coat on the back of the chair. “Yeah, well, me too,” she sighs. “Listen, if you have any witness protection-type deals or whatever, can you hook me up with one of them? I’m honestly… I’m honestly terrified right now.”
I nod. “Well, there are a few options there. My cousin can easily create a fake ID and get you out of the city without anyone noticing. If you want to go through a more legitimate program, Hope here has contacts with the police who can get you into proper witness protection.”
“I’ll take the first one,” she says. She reaches out and shakes Jack’s hand. “Name’s Sarah. I’ve been working for Maxie Zayas for the last few months; I needed work, and he seemed really nice at first.”
Maxie Zayas. That’s going to be a tough one. A big-time club owner and crime boss, following in the footsteps of his father; I was personally involved in putting his old man behind bars. All of Opal City’s heroes know about him, but we’ve never been able to really do much about it. A few years ago, David flew into Maxie’s club and arrested him straight-up for drug trafficking. Not 12 hours later, he was out, cleared of all charges.
This isn’t going to be a battle we can fight with force.
I walk closer to the table where Sarah and Jack are seated. “And you believe that Zayas is responsible for the recent breakout?”
Sarah nods. “At some point, I began to hear whispers that he was planning some meteoric takeover of Opal City. He said he needed something to distract the local heroes in the meantime. And then, a few days before the big event happened, I saw him talking to that card guy who broke them all out.”
“Jeremy Tell,” Jack says.
“I… I couldn’t be a part of whatever he was doing,” Sarah says. “I grew up in Opal City. Believe it or not, I loved you guys.” She points to me. “I actually had a poster of you in my room. I thought Zayas was a harmless dude who just sat around. It wasn’t a big deal, whatever he was doing. The people he broke out… I remember seeing what they did on the news. I had to talk to you.”
“Glad you did,” Jack says. “Hey, that’s awesome that you had a poster of Phantom Lady. Wait, why aren’t we selling posters?” He turns to me. “Can we do that?”
I laugh. “Topic at hand,” I smile.
Mia leaves, and Hope walks up to us. “So… what’s the plan then? We can’t both take down Zayas and the people he released, right? Those are two huge undertakings.”
“That may be so,” I say. I pause for a second. “We may not need to. If we can get the All-Stars to handle the escaped convicts, we could divert all of our attention towards figuring out what Zayas is planning.”
“Okay,” Jack says, “but how are we going to take him down? David tried, and he failed miserably. The guy’s just super well-connected. We can’t just storm in there, can we.”
I smile. “Jack, sweetie. There are other ways to do this kind of work that don’t involve punching all your problems away.”
-=-=-=-= 🌟 =-=-=-=-
Interlude VIII: Hour of Espionage
”Positions, everyone,” Al Carlyle said through the microphone. ”We need to set the scene just right.”
Carlyle stared at the multitude of cameras around him. He watched as Luisa, Maya, and John made their way to the docks. Turning to another monitor, he watched as several stealth-agents readied their sniper rifles, hiding on rooftops, in windows. He pressed a button on the console in front of him; a series of machines around the docks whirred to life; to the outside observer, they looked like they were doing nothing, but Carlyle knew that they were the key to this mission.
“I have to say,” Luisa said apprehensively. “I’m really worried about this. These snipers… if he doesn’t show up, they will kill us, right?”
”11:49 PM,” Carlyle reiterated. ”Unfortunately, for this to work, the snipers have to be steadfastly committed to their mission. The dude doesn’t get visions about things that could happen. He gets them about things that will if he doesn’t intervene. But don’t worry; we’ve run several experiments with the energy emitters. Every time, he shows up right on cue.”
Luisa nodded. ”Okay. And what’s the deal with those machine things? You’ve explained them to me before, but I’m not good at remembering all the science stuff. Just isn’t my thing.”
”They emit a specific frequency of radiation that, for reasons unbeknownst to us, seem to massively increase the likelihood that Rick gets a vision in that area. We found residual traces of it naturally occurring in almost half of Rick’s usual visions; when we massively crank up the numbers, he always seems to show.”
The three kids sat down at the dock. After a few seconds, Carlyle spoke up. ”We’ve gotten confirmation that Rick has now left his house. The snipers can now evacuate the area. The three of you, just act normal. It’ll take the better part of the hour for him to get here, so get comfortable.” As soon as they had settled in, the masked snipers quickly ran off, lowering their weapons and quickly changing into civilian wear like clockwork.
John was the first to speak up after Carlyle went silent. “So, what, we’re gonna wait, like, 58 minutes until he gets there? Well, this will be boring.” He pulled out a couple of joints from his pocket. “Anyone want some?”
“We’re on duty,” Maya said. “I don’t think it’s worth it.”
John shrugged. “What? We have to sit around, pretend like we’re doing something, and then act all buddy-buddy with him when he shows up. It’s not like we’re taking down Basilisk; this is easy shit. It’ll be fine.”
Maya shook her head. “We should wait.”
John chuckled. “Alright, fine, you win. But we’re popping these babies out as soon as the man of the hour gets here. Got it?” He shoved the joints back into his pocket.
“Alright, whatever you want,” Maya smiled. “Just don’t come running to me when Carlyle yells at our asses for being high on the job.”
Carlyle watched the security footage, smiling and shaking his head to himself. Behind him, William Vickers walked up. He was the same age as the rest of them, but he had proven himself remarkably more mature than the others, quickly becoming the group’s de facto leader.
“Sorry to bother you at this time,” William said. “I gotta talk to you about another developing situation.” Carlyle hesitated, before standing up and dusting himself off. The two of them walked into the next room, where they began to talk.
“Basilisk activity’s been at an all-time high for the past few months,” William finally said. “Just recently, they’ve opened up 3 new cells in Germany, and are pulling in a remarkable number of recruits in Indonesia and Malaysia, to name a few. There’s also been a lot of restructuring; several smaller cells have been suddenly relocated to South America for some odd reason. If the ASA’s gonna be able to keep limiting their spread, we need more agents, and they need to be trained.”
Carlyle nodded. “Yes, yes,” he said. “I’ll remind you that you’re looking at only a small piece of the bigger picture. We are only a tiny fraction of what the ASA has to offer, and the adults are well aware of these issues. That said, you’re not wrong; we need all the help we can get. That’s what we’re working on right now.”
“Rick Tyler,” William affirmed. “He seems strong; he’d be a great start. But one metahuman won’t be enough. We need more metahuman soldiers, or at least, soldiers equipped with energy weapons and similar tech. The capes have been doing it for years; it works. But somehow, we can’t seem to find nearly enough people willing to serve. Maya’s the only metahuman on our squad right now, and her powers are still very much a wild card in combat scenarios.”
Carlyle nodded. “Yes,” he finally said. “Well, I don’t think that just recruiting a bunch of people is the right way to go. If we do that, we run the risk of potentially exposing ourselves to a large number of double-agents. But… if this lead pans out, there might be a way to enhance the prowess of the agents we already have.”
William perked up. “Yes? Do tell.”
“Presumably, Rick could gain access to the technology that Starman and his companions use to fight crime. Luisa could take a staff, you could take the blacklight…”
“I’m not the type of guy to stay in the shadows,” William said. “Have you seen my attempts at infiltration? Not my strong suit. Appreciate the offer, though.”
Carlyle nodded and smiled. “Well, whatever happens, this new member could help us more than we initially thought.”
-=-=-=-= 🌟 =-=-=-=-
Part 3: Jack Knight
I pull up to a street corner a few blocks away from what many Opal City residents affectionately refer to as the ‘Zayas Strip.’ Hope is sitting in the back seat, done up to look like a completely different person, and Sandra’s already run off to do some good old-fashioned sleuthing. The prosthetic nose I’m wearing feels so uncomfortable already; couldn’t we just have gone for the blond hair dye and nothing else?
Sandra materializes on the hood of her green convertible, startling the bejeezus out of me. “Password for the night is ‘Prometheus,’” she mutters.
“Alright, alright,” I say. “Hey, I know it’s technically your car and all, but maybe don’t jump on the hood, okay? That was probably the biggest scare I’ll have all night unless Grant decides that the Olympia is his new favorite haunt.”
Sandra ignores me. “You two head into the bar; I’ve given you fake IDs for the absolute worst-case scenarios, but you shouldn’t need to wave them around. I’ll never be too far behind, but as usual, you won’t see me. Got it?”
“Clear as ever,” I smirk.
“So,” Hope says from the back seat, “you ready to raise some hell?” Her usually-red hair is now jet-black, and she’s wearing these bright blue contact lenses that accentuate her eyes. If I didn’t know who she was, I would never have recognized her in the first place. Let’s just hope my disguise is just as good.
Sandra vanishes and we walk a few blocks further down Harris Street. As we walk down the street, the quiet townhouses are quickly replaced with a completely different atmosphere of bustling nightlife and flashing neon lights. On both sides of the street are a series of Zayas-owned businesses: strip clubs, brothels, bars, casinos, even a fight club at the far end of the street. It’s almost disorienting; look, I’m not the nicest guy in the world, never pretend to be, but I promise I’ve never been in a place like this. Not quite like this, at least.
Nestled in the middle of the brilliant signs and faint bouncing of club music is a single building not illuminated by lights. The top floor is taken up by some sort of high-end brothel with a sign reading ‘The Elysian Fields’ on it. The stairs that lead down to the bottom floor are guarded by a dude who seems absolutely ripped--like, probably-a-meta ripped--and a sign at the front reads “Olympia Nightclub.” Zayas’ personal shining gem, for those who were affluent enough to get an invitation.
I walk up to the bouncer and am immediately taken aback as I realize who exactly it is. Tony Woodward, aka Girder. Former Flash villain who got in a few fights with David before being broken out. As I get closer, it becomes clear that this dude’s entire body is made of rusted metal. He speaks up in a deep voice as we approach. “What’s the code?”
“Prometheus,” I say.
Girder bows his enormous metal head and steps to the left. “Enjoy.”
As we walk in, the last trace of the booty-bounce music that I could hear vanishes as it’s replaced by a classical violin tune from a distant speaker in the corner. The walls are blue plaster; segmenting the walls are a series of white column-like decals meant to invoke ancient Greek architecture. The bar in the center of the room is also surrounded by similar white columns. On the far end of the club is a wooden stage, currently unoccupied, and a few poker tables. Still not nearly half as good as my restaurant’s interior design.
The bartender walks up to us as we take a seat. His head is completely shaved; from what I can tell from the rest of his body, he appears covered in tattoos of vines and flowers. “Don’t think I’ve seen you lovely pair before around here,” he says.
“No, you wouldn’t have,” I smile. “We’re new in town. Heard about this place from an old military buddy of mind, and as it turns out, we got just enough money to spend on a nice place like this.” I reach out my hand and he shakes it. “David Vosberg. This is my girl, Rita.”
Hope offers her hand as well. The bartender shakes it. She turns down towards the cocktail menu, looking over the options. Her face shifts a bit as she reads over the various options; each one seems to be based on various tragic events that Opal City has suffered through. Down the list, I see the ‘Swift Hydro Plant’ as their fancy new drink, the ‘Prison Break,’ the ‘Doll Killer’--complete with a miniature doll in Martha Williams’ likeness--a drink simply labeled ‘The Mist,’ and, the final drink on the specialty list, the ‘Fallen Hero.’ The description listed it as ‘a tribute to the asshole who tried to bust us finally kicking the bucket. May aliens continue to do what we never can.’
My stomach drops. Fuck, while we go out and bust our balls to make this city a better place, the people in this club turn around and laugh at our failures. Laugh when one of us dies. I feel my blood boiling. I need to stay in character. I can’t blow this for all of us. Gritting my teeth, I take a few deep breaths before sucking it up.
“What’s the matter?” the bartender asks. “Can’t take a couple of dark jokes? Lighten up, man.” He gives me a pat on the back like I would ever be okay with that.
“Sorry,” I say. “It’s just… Well, let’s just say I lost someone personal in the hydro plant attack. One of, uh, those flying shadow things cut my brother open. I’ll take… I’ll take a Fallen Hero, I guess.” At this point, I’m flying by the seat of my pants. I’m definitely excited to get that drink.
“And I’ll take a Mist,” Hope says.
“Damn,” the bartender says. “I’m sorry about that. I didn’t realize that you could… I’m sorry to hear about your brother.”
“It’s fine,” I say. “You couldn’t have known.”
The bartender serves our drinks and we quietly sip at them. Aside from a few regulars, nothing much seems to really be happening.
I feel a slight breeze on the back of my neck. I turn around; nestled in my suit is a small piece of paper. The writing on it reads, ”Can’t find Zayas, but did find something else big. Meet me outside? -Sandra”.
“Hey, uh, Rita?” I clear my throat and put my arm around her, subtly passing the note over to her. “This place is getting really stuffy; I think we need to step out for a second. Whaddya think?”
Hope shrugs. “Oh, alright,” she says, covertly reading the note. “But we’re coming back; this place is just fabulous, don’t you think?”
“Definitely,” I say. We walk outside, brushing past Girder’s cold metal form as we do. Sandra’s waiting on the corner of the street, fully visible.
Sandra turns to us as we approach, and her voice turns to a whisper. “So,” she says, turning to Hope. “Before I bring this up, I figure it’s worth asking. How much do you know about what your brothers work on in the Force?”
Hope takes a deep breath. “Well, you know what’s going on with Mason, Clarence is in the same precinct as me, Barry just got a promotion to Major Crimes, and Matt works… well, I think he works around here, actually.” Her face turns bright red. “What’s going on?”
“I managed to get into one of the back rooms,” Sandra says. “And… well, Zayas is there, and he’s talking to a bunch of associates. One of them was Tell. And I think one of them may have been Matt.”
Hope nods. “Okay,” she finally says. “I… I guess I’m not surprised. He’s always been really secretive about what he’s doing, he’s denied promotions before… but I didn’t really think about it before.”
Sandra sighs. “I know this can be hard to hear, but I, unfortunately, have to ask you for one more favor. We’re here to watch Zayas over an extended period of time, figure out what he’s planning. For that reason, you can’t tell your brothers about our suspicions.”
Hope nods. “Got it,” she says hurriedly. “My… my lips are sealed.” As she speaks, I can tell she’s not fully convinced.
We walk back to the car. This was a short mission, but if this goes right, it will be one of many. And once we’re done, I’m almost certain, we’ll be able to take Maxie Zayas down.
-=-=-=-= 🌟 =-=-=-=-
Part 4: Rick Tyler
“Okay,” I snarl as I pass Luisa in the hallways of my school. She’s currently putting her bag into her locker. “I need to know what the fuck is going on, and I want you to tell me everything. What do you want from me?”
“Rick, calm down,” Luisa says. “Look, there are reasons why we had to do what we did, why we couldn’t just tell you everything as soon as we met you. We’ll explain everything soon enough.”
I shake my head. “Again with the secrets. Just fucking tell me what I need to know, alright? You guys pretend to be my friends, stage some sort of chance meeting with me--I got no idea how you did that. You pay some guys to shoot your heads off if I didn’t show up?”
“More or less,” she whispers. “Look, keep your voice down, okay? What we’re involved with isn’t something we can talk about in public.”
Oh, for Jesus fucking Christ’s sake.
Luisa bows her head. “Meet me out front of the Valor Building, this Saturday at 3 PM. All three of us will be there. Once you get there, there’ll be no more secrets. You’ll get to know everything. Promise.”
I sigh and throw my hands up. “Okay, fine,” I whisper. “I’ll be there.”
As I make my way to class, I shake my head. Fuck this. Clearly, they don’t trust me any more than anyone else seems to. But still, for some reason, I still want to meet with them. Just to figure out what’s going on. And then I’ll be done with them.
I nod my head. That seems fine. Find everything out, then leave. I can handle that.
-=-=-=-=-=-=-=-
The Valor Building is one of Opal City’s oldest brownstone skyscrapers; it’s not even close to the tallest anymore, but it’s right in the middle of the city center, and it’s one of the most iconic buildings here. To those who actually give a fuck about Opal City, I guess. I remember that when Dad and Mom were still together, we ended up going for a weekend trip to Opal City. Dee and I were taken aback by the Valor Building and all of the dazzling skyscrapers in the city center; it felt so much nicer than Baltimore did. Then I moved here and discovered that like every other city, it’s full of shit. Tourists just like to hide the shitty parts from view.
I walk up to the front steps of the building. John is leaning against one of the pillars near the entrance, and Luisa and Maya are waiting for me up front.
“Yo, glad you could make it,” John smiles. “We were placing bets as to whether you’d actually show up. Seems like Luisa here owes me ten dollars.”
“Trust me,” Luisa laughs. “If you’d have been there, you’d have agreed with me. He didn’t seem like he was in the mood to keep putting up with our bullshit.” She turns to me. “Regardless, glad you could come. Sorry to put you through all of this.”
“Sorry,” I say, shrugging. “I can let my nerves get the best of me at times. I’m feeling better now, don’t worry.”
“So,” Maya says. “Are we ready to go?”
Luisa nods. Maya turns to the keypad next to her and types in a code. 7, 8, 4, 4, pound sign. The door clicks open. Immediately, as I walk into the lobby, I feel like I’m in a place I’m not supposed to be. The floor is made up of elaborately-patterned stone tiles; large windows to the sides let in a lot of sunlight as I walk to the elevators.
“So, uh, what do you do here?” I ask. “This is just, like, an office building, right?”
“Just, like, 10 seconds left,” Luisa says. “Then you’ll get to know all our secrets.” She calls the elevator, and we walk in. I push my way to the back as John and Maya get on.
“Alright,” John says. “I think it goes without saying that what we show you here today, you can’t mention to another living soul that we don’t approve of. Not even your hero pals. Got it?”
“Yeah, of course,” I say nonchalantly.
“Okay.” John reaches up above the panel of buttons on the elevator and opens up a small compartment. Inside is a fingerprint scanner; John jams his thumb onto the pad and the elevator begins to go down. After a few more seconds, the doors open. We’re in a pristine grey room; computers line every wall, and dozens of people look up as we walk in. Immediately, it reminds me of Ted’s workshop, but on a much bigger scale.
A man is waiting for us in the middle of one of the hallways. He’s wearing a neatly-ironed grey-green suit, with combed-over white hair. He reaches out his hand for me to shake.
“Al Carlyle,” he says. “Director of the American Security Agency. Nice to meet you, Rick. I’ve heard so many great things about you.” I turn around. All three of my so-called “friends” have deserted me, leaving me with this weird dude.
“Uh, nice to meet you too,” I mutter, shaking his hand. “So what exactly is going on here?”
“Well,” Al smiles, “what isn’t going on here? I suppose you’re a bit confused, a bit overwhelmed, so I’ll try and give you the long and short of it. We’re like the CIA, sort of. But a bit more secret. We’re the CIA when the CIA can’t be involved. Take, for example, metahuman agents. Do you know much about the Freedom Fighters?”
I shrug. “Heard of them. The original Starman was working with one of them, I think.”
Al nods. “Come,” he says. “Walk with me.” I sigh and follow him through the convoluted halls and terminals of this absolutely massive underground base.
“Now,” he says, “the Freedom Fighters were a truly amazing group of people. They were a UN task force composed of one sergeant, a handful of regular soldiers, and three metahumans. Well, they fought long and hard for the values that we hold dear to us today, but in the end, the UN saw them as a threat. What’s to stop our enemies from conscripting metahumans too? It’d be another cold war, one that many countries were all-too-eager to stop. So, metahumans were banned from serving in combat.”
He clears his throat and lets out a hearty chuckle. “Well, you see, terrorists don’t tend to follow by our rules. I suppose that’s what makes them terrorists, don’t you think? So that’s where we come in. One of many examples, I suppose, of where we come in. We use many of the techniques superheroes use to fight against potential threats to the land of the free and the brave. And I’ve had my eye on you for a while. I think you’d make a great addition to our cause.”
I pause and look around me. This place is huge. It’s bound to take up more than a few city blocks. When I intercepted the battle Jack was having with Swift, this base was underneath it all, computers typing away. Our school is only a few blocks west of here; it’s very possible the base extends that far too. I haven’t even been in Opal City for a year yet, but I had felt like I knew everything about it. Clearly, I was wrong.
I’ve never been the type of person who hated the government and everything they did. I followed the news, though, and they’ve clearly done some questionable things in the past few years. With Cale as President, that’s just going to get worse and worse. Do I want to be a part of this? Clearly, I don’t think I do. I was just here to get answers, and I got mine. That’s as far as this goes.
‘Take your time,” Al laughs. “We’d love to have ya, but no pressure either way.”
Before I can tell him no, my vision flashes white. A man walking down a run-down section of Snejbjerg Street. Nearly bald buzz-cut, blue eyes, wearing a grey hoodie. A car pulls up to him, firing three rounds in his chest. The blood splatters over the sidewalk. I snap back to reality.
“I have to go,” I say, my voice strained. “How do I get out of--”
Al gives me a knowing smile. “What’s going to happen, and where will it be?”
I sigh. “Some dude in a grey hoodie is gonna get shot on Snejbjerg Street. Drive-by shooting. It was a black sedan, I think. Just let me go, okay?”
Al turns on a radio on his jacket. “I want a dozen soldiers placed across Snejbjerg Street within the hour. Look out for black sedans, check each one for weapons. And get Rick Tyler here a tall glass of water.”
Immediately, the people around me start getting up and gearing into action. A young woman who was manning a computer earlier walks up to me and offers me a glass of water. I drink from it.
“Thanks,” I finally say.
Al hands me a burner phone from his pocket. “If you ever get any visions at an inconvenient time, text me from this phone. We’ll have it handled, and you can focus on the things in life that matter.”
I smile. “Wow, thanks.”
Al nods. “Look, Rick, I know that everything must be really disorienting for you right now, but trust me when I say that we’re here for you. From what I’ve heard from my agents that have been interacting with you, that doesn’t seem to be the case with the other team you’re on right now. They see you as a loose cannon. Maybe they’re right, who knows. But here, we need loose cannons. You can beat up as many terrorists as you want here--or don’t, whatever floats your boat. But you’re welcome here as you are, no matter who that is.”
I pause, looking around for a second. He’s right; in the few seconds I’ve met him, Al has made me feel at home more than I’ve ever been with the All-Stars.
I reach out and shake Al’s hand. “I’m in.”
“Fantastic,” he smiles. “Well, let’s meet the team then.” He brings me to a room with a circular table. Around the table are John, Luisa, Maya, and another kid I don’t remember. White kid with neatly-trimmed brown hair.
“Well,” Al says, “this is one of our finest covert ops units. We’re calling them the ‘Force of July.’ Right now, they’re mostly doing international missions, but we’re planning on bringing them into the spotlight as superheroes to handle domestic matters in the near future.”
He gestures to John. “You’ve already met John Trujillo, Jr., alias: ‘The Black Condor.’ His dad was one of our finest officers before sadly meeting his fate protecting our country. He piloted a one-of-a-kind wingsuit that his son now uses.”
“Besides that,” Al continues, “the Campoverde sisters have been fantastic assets. Luisa first came to us because she needed help with her sister’s metahuman powers. That’s right: she found us. Always a good metric for future success. Turns out, her sister has a bit of a way with plants, and it was a bit out of her control. Now, the two of them serve us as Lady Liberty and Mayflower.”
The last kid, the one I haven’t met, reaches over to shake my hand. “William Vickers,” he says. “Also known as Major Victory. My teammates have been telling me a lot about you. It’s good to finally get to meet you in the flesh.”
“The feeling’s mutual,” I say. And somehow, surprisingly, I mean it.”
Al nods and smiles. “Now that we’ve gotten to know each other, Rick, I have a special mission briefing for you and only you. I can tell that this will be the beginning of a long and fruitful partnership.”
submitted by Fortanono to DCNext [link] [comments]

List of Known Bugs In GTA Online

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered, and when they are patched.
Posts about any of these bugs will be removed.

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.

Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket

Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
submitted by PapaXan to gtaonline [link] [comments]

[Glitch] Give cars 2 friends

[NO DEADSPOT NEEDED]
Video: https://youtu.be/5C5PPEvgJgg
Credit: Made_Man-Thug1
Requirements:
INVITE ONLY FREE AIM SESSION
• Giver - Car to give (obviously) - Being OTR (steps will be down below) - Facility invite from Lester
• Reciever - Arenawar building (to get glitched out, steps will also be below) - MOC (obviously) - throw away car
STEPS: (Giver Edition)
  1. Go to the front casino and make sure you have a person to join off of that is in a different targetting mode.
  2. Make sure the targetting mode alert pops up instantly (Join them and decline the first alert) [I recommend doing that at least 3 times]
  3. Hover over the friend that you're going to join off of and have your friend kill you.
  4. Once your friend tell you that you're dead you want to join that friend, accept the first alert and decline the second alert.
  5. Wait till your respawn bar is 3/4ths full and then walk up against the casino doors.
[It will give you a black screen and then kick you out with your radar glitched]
  1. Once your radar is glitched you want to take the invite from lester to your facility and wait.
[You start falling it'll teleport you up to land]
  1. Once you're on land you want to press pause, go to online, go to jobs, rockstar created, races, and start the first race.
  2. Back out of the race and then the giver is now glitched out!
STEPS: (Reciever Edition)
  1. Both you and the giver will head to the arena war building and the reciever will steal a street car.
[Make sure the reciever has a open parking space in the arena!]
  1. The giver will start a quick job on their phone and wait for it to populate.
  2. Once the job is populated, the Reciever will drive into the arena and enter the workshop level
[Reciever should be frozen at this point!]
  1. Once the Reciever is frozen, they go to the party and join the giver and wait on the first alert and let the giver know
  2. When the giver knows that the Reciever is on the first alert, the giver wants to exit the vehicle.
  3. Once the Reciever hears the garage door they need to start spamming A/X through all of the alerts and once they see the clouds, stop.
[It should take the Reciever underneath the map]
  1. Once the Reciever is under the map, wait 10 seconds and then press Y/Triangle.
[Reciever should fall and then be teleported to the top of the map WITH NO MINI MAP. If reciever has mini map then you need to restart the process.]
At this point, both of you are glitched out and are ready to get to giving and receiving cars.
Watch the video to see where you need to be located.
Give cars to friends steps:
  1. The Reciever wants to request his MOC and have a car they want to get rid of.
[Make sure the car that the Reciever is going to be getting glitched out in is in the MOC]
  1. The Reciever wants to open the interaction menu, head to the MOC menu and request the Personal Vehicle from the MOC.
[Make sure the givers car that they're giving is out already!]
  1. The Reciever will go get their car and the giver will enter the car with the Reciever.
  2. The Reciever will drive to the back of the MOC and press right on the D-pad once.
  3. The giver will exit the vehicle once the Reciever is frozen.
  4. The giver will head to the back of the MOC and press up against it.
  5. The Reciever will go to the blue circle and press enter alone
  6. The Reciever will join off a friend in a different targetting mode and accept the first alert and decline the second alert.
  7. The reciever will be invisible and will get into the Givers car and it will suck the Reciever into the MOC with the givers car.
[DO NOT DRIVE THE CAR OUT OF THE MOC (you will be on a forever black screen). once the car is in the MOC you can either request a vehicle from a garage and get more cars given to you OR you just find a new session and then request your Personal Vehicle from your MOC]
And there we go! Give cars to friends with no deadspot. Hope this text tutorial helped!
submitted by Justen_Time_2_Reddit to gtaglitches [link] [comments]

A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).

A new day, a new guide.
This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect.
Since this list is really long, this guide is going to come in parts, this part covers:

Important Notes:

  • This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
  • The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
  • I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.

~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~

Valkyrie profile PSX:

Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.

Valkyrie Profile: Lenneth PSP:

Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
  • Opening Movie
  • Lenneth's Awakening
  • Jelanda's Transformation
  • Alicia witnesses Barbarossa's execution
  • Lenneth's encounter with the Lord of the Undead
  • Lenneth and the Homunculi
  • A chance encounter between "Meril" and Lucian
  • Lenneth in Weeping Lily Meadow
  • Lucian's departure to Valhalla
  • Hrist's Awakening
  • The Sovereign's Rite
  • A Ending
Other big changes are:
  • An enhanced version of the original game's localization
  • Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.

Valkyrie Profile: Lenneth iOS & Andriod:

This is the PSP version being ported to iOS & Andriod, with the following changes:
  • Enhanced graphics such as character portraits. >* Enhanced Text.
  • Enhanced UI.
  • The option to skip cut-scenes.
  • In-app purchases to unlock collectibles
  • Ability to turn on auto-battle.

~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~

Chrono Trigger PSX:

Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
  • Theater.
  • Art Gallery.
  • Music Box.
  • Tech Showcase.
  • Monster Data.
  • Boss Data.
  • Endings.
  • Treasure Map.

Chrono Trigger NDS:

This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
  • Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
  • Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
  • Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
  • Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
  • A lot of New Items.
  • New Enemies in the new dungeons, in the form of palette swaps of old enemies.
  • One New Ending after finishing the Dimensional Vortex completely.
  • New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.

Chrono Trigger iOS & Android:

Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.

Chrono Trigger PC:

Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
  • Auto-Save feature.
  • Higher Resolution Graphics and update UI.
  • Support for mouse and keyboard controls.
  • Remastered sound and music.

~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~

Star Ocean: Second Evolution:

  • A New Translation that changes almost everything in the game.
  • New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
  • New recruitable character: Welch Vineyard.
  • New Private Actions and 13 new Endings.
  • Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
  • The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
  • The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
  • All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
  • Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
  • Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
  • New character designs and portraits.
  • No magic combo mechanic.
  • Crafting animations are now replaced by a still 2D image.

Star Ocean: Second Evolution PS4 JP.ver:

This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.

~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~

The Last Remnant PC:

This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
  • Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
  • Crimson Flare, a new Arcana, is now available.
  • New formations, such as Eremurus Rain, are now available.
  • Enemies hit considerably harder.
  • Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
  • Arcana require substantially more AP.
  • Unique Arts now require AP.
  • Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
  • Offensive Weapon Arts now increase morale when used.
  • Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
  • Likewise, certain Enemy Arts now lower morale by a fixed amount.
  • Wards now affect the entire union.
  • Attributes required for formation upgrades are vastly different.
  • Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
  • Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
  • Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
  • Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
  • Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items:
  • Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
  • You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
  • Components and consumables are now categorized.
  • Items are now color-coded based on their rarity.
  • Creation or customization of some items require fewer components.
  • New items available via Blueprint 4.
  • Various weapon stats have changed.
  • Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Units:
  • The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
  • Likewise, soldiers can now be set as union leaders.
  • The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
  • The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
  • Rush can now be removed from the active party.
  • Khrynia can learn the new Unique Art Dual Snowpetal.
  • Arts can be disabled, filtering which skills a unit may use in combat.
  • Leaders' requested components are displayed when viewing their stats.
  • Leaders' wield style can be changed depending on their equipped weapon.
  • Shields now prevent style changes mid-battle.
  • The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
  • The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
  • Three new classes are now available: Ataraxian, Cleric, and Ninja.
  • The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
  • The Gladiator class now requires Power Grip and Wards.
  • Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
  • Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
  • Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
  • Soldiers can now request weapon drops.
  • Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
Sidequests:
  • The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
  • Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
  • The component requirements in The Assistant have lowered.
  • The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
  • The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
  • The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
Miscellaneous:
  • The PC version will warn you if you cannot leave an area without a fight.
  • Auto Save is now available, which automatically saves after having changed zones or having won a battle.
  • Battle Rank is now viewable outside of combat, in the party menu.
  • Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
  • Characters with … icons are now identified with markers on the map.
  • Enemies can no longer be respawned by saving and reloading an adjacent area.
  • New saving opportunities are now available, such as before the base's boss.
  • A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
  • Mr Diggs's digging animations are now much quicker.
  • The loading screens that explained some of the game's mechanics have been disabled.
  • Many areas of the game have had their spawn tables altered or repopulated.
  • Starting battle music now coincides with starting morale in most battles.
  • "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
  • Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
  • Leaders in reserve no longer gain skills via the Rush only skill grind trick.
  • Soldiers now slowly improve their stats in reserves.
  • Camera in battle doesn't swing around as wildly anymore.
  • Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.

The Last Remnant Remastered PS4 & Switch:

Based on the PC version, also added:
  • Graphics now are in Unreal Engine 4
  • A new function to run faster on the overworld.
  • Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.

~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~

Tales of Vesperia PS3:

  • Features full voice acting, nearly twice as much voice work as the original.
  • New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
  • New subplots, skits, and main game quests, and sidequests.
  • New mini-games
  • New songs
  • Remodeled towns and new towns and dungeons.
  • New bosses.
  • The ability to replay boss fights.
  • New 8 Mystic Arts.
  • New artes, skills, and equipment.
  • New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
  • New character costumes

Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:

Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.

~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~

Tales of Symphonia PS2 JP.ver only:

  • New animated sequences.
  • New Mystic Arts.
  • New Unison Arts.
  • New Arts for playable characters and enemies.
  • New Techniques.
  • The frame rate was lowered from 60 frames per second to 30 frames per second.
  • New customs.
  • The "Synopsis" option in the menu displays newer entries at the top
  • The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
  • The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
  • New Titles
  • More post-battle animations.
  • Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
  • Bug Fixes
  • New events to help raise affection.
  • Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version

Tales of Symphonia PS3/PC:

  • More customs.
  • Improved character textures and improved some environments.
  • Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
  • Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
  • While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
  • HD graphics

~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~

Skies of Arcadia: Legends GC:

  • New Ranks for the Swashbuckler Rating system.
  • Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
  • Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
  • One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
  • There are a number of new discoveries to be found.
  • Two linked sidequests
  • "Pinta Quest" minigame was removed
  • DLC comes with the game.

~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~

FES PS2 (English.ver):

  • A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
  • New Personas have been added
  • Secret videos of the protagonist's dorm mates have been added to flesh them out.
  • Koromaru can now be taken on walks.
  • Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
  • Several new Quests have been added.
  • New costumes can be worn in battle.
  • A new event involving Chidori Yoshino was added.
  • Naganaki Shrine was completely overhauled.
  • A hard mode was added.
  • Save data from Persona 3 can be transferred into the game,

P3P PSP:

  • The Answer is not included in this verion.
  • Added a Female Main Character, so now you can choose between the Male and Female MCs.
  • The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
  • The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
  • New voiced dialogue.
  • Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
  • The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
  • The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
  • There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
  • In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
  • From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
  • A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
  • The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
  • The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
  • Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
  • Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
  • Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
  • Allies can now take a fatal blow to the protagonist for them if they are able.
  • "Dizzy" has been added as a status effect.
  • Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
  • Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
  • "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
  • Unlike previous versions, money found by party members when split up will now be given to the protagonist.
  • Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
  • You can now control Party members directly.
  • The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
  • Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
  • The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete

~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~

Persona 4 Golden Vita:

  • Two new Social Links.
  • A New Dungeon.
  • A New bad ending.
  • New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited.
  • New events.
  • The protagonist can now explore Inaba in the evening when Dojima is not home.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City.
  • New Garden and Bug Catching features.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
  • New scene skipping function
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • Rise can now assist the Investigation Team in All-Out-Attacks.
  • Added Tag Team attacks: two members can team up to perform a united attack.
  • Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
  • Spell buffs and debuffs can now be used on the same character to prolong the effect
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Persona 4 Golden PC:

  • Bug fixes
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
  • Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
  • In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
  • The player may select a preset difficulty setting, or individually alter the following parameters.

~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~

.hack//G.U. Last Recode PS4/PC:

  • A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
  • HD graphical update for the whole game.
  • Ability to restart the battle from the beginning if Haseo dies.
  • Movement speed on foot has somewhat increased.
  • The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
  • Item menu shortcuts and sort features
  • When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
  • The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
  • Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
  • Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
  • Decreased the probability of allies selling the items the player give them.
  • Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
  • Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
  • Learning weapons proficiency increased and acquired experience points increased.
  • Awakening scenes can be skipped using the Option/Start button.
  • Some of the really tough enemies have been made a bit easier
  • Skeith’s general shot bullet speed has increased during Avatar Battles.
  • Enhanced battle balance and game pacing to provide an optimal experience.
  • Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
  • Added suspend feature during Avatar battle gameplay.
  • In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
  • A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
  • Save files from Cheat Mode plays can be converted to the next volumes.
  • The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
  • A New Job Form for Haseo with a new weapon.
  • A New Form for Skeith.
  • Ovan joins the party.

~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~

Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):

  • Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
  • Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
  • Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
  • Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
  • Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
  • UI Changes.
  • Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
  • You have more control over Guests now, they also gain EXP/Item/Gold.
  • Many magick spells and technicks have been tweaked, renamed and recategorized.
  • Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
  • You can now fully control Espers, they also require MP to cast magicks
  • Almost all attacks now break the 9999 damage limit from the original by default.
  • New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
  • Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
  • Several equipment pieces were added, while some available in the original release were removed or tweaked.
  • New Weapons added.
  • Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
  • Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
  • Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
  • Treasure chests are now in different locations and contain different items.
  • There are more traps throughout the map.

Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:

  • Remastered HD graphical upgrade.
  • English and Japanese voices (switch between them in the game configuration).
  • Original and newly re-recorded background music (switch between them in the game configuration).
  • Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
  • Improved high-speed mode and improved play time operability during high-speed mode
  • Ability to invert both the X and Y camera axes
  • The game balance has been overhauled to make it easier.
  • Each playable character can have two jobs at once.
  • Job Reset function added; talk to Montblanc in the Clan Hall to use.
  • The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
  • Fire, Thunder, Blizzard, and Cure only affect a single target again.
  • Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
  • The animation for summoning Espers is removed.
  • A glitch concerning Dyce's character model has been fixed.
  • New Game Plus and New Game Minus are now accessible from the beginning of the game.

~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~

Rune Factory 4 Special Switch:

  • HD Graphics.
  • Newlywed Mode.
  • Hell Difficulty.
  • Additional Movies.
  • Another Episode DLC.
  • Swimsuit Day DLC.
  • Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
  • The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
  • The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
  • You can now change the voice acting language between English and Japanese.
  • Many bug fixes.

This is just part 1, if you have any suggestions for titles to be in part 2, please post them here.

submitted by VashxShanks to JRPG [link] [comments]

MOC Car dupe glitch; I've done it ~50 times. I wrote a guide using what I learned.

SOLO CAR DUPLICATION GLITCH USING MOBILE OPERATIONS CENTER
This is the first GTA guide I have ever made. I don't know who discovered this glitch, I first learned about it from here. What I wrote below is intended to be an ELI5 guide, leaving out no possible questions.
Things you need to do this glitch:
Mobile Operations Center, which needs a Bunker first.
Faggio ($5k from SSSA).
A car that will be duplicated (one that sells for big $$).
I will be duping a Weeny Nightmare Issi arena war car that has maximum upgrades applied, which sells for a little over $1.7mil.
The process:
First, in a public lobby, go to the casino parking lot area. This is where you'll be doing the glitch. Open Your phone and go to Southern San Andreas Super Autos. Sort by price, then buy a $5k Faggio, it should be in the second row down. When prompted where to store it, choose your Mobile Operations Center.
Wait for the message that says your Faggio has been delivered to pop up. In the meantime you can call your car to be duped. When the Faggio is delivered, get out of your car and change your outfit (to force a game save). You should see a spinning orange circle on the bottom right of your screen.
Once you are that far, go to the settings menu and then online and down to and select Creator. Accept the prompt and the game will load into creator mode. Once in creator mode, scroll down to and only highlight "Leave to GTA V". Press the menu button and then scroll right to Online, and highlight Solo Session. Now what you're going to do is select go to invite only session, but the menu will bring you back to the creator mode menu for a brief instant. In that brief instant, you will select return to GTA V. To do this just spam your select button (A on Xbox). Don't worry about the prompts that pop up, just spam that button and then you'll get to a loading screen in the clouds.
At this point, at least on Xbox, the game will freeze. You can work around this just by going to your home screen for a few seconds, and then back to GTA V. The screen will flash black for a second and then start loading you into the glitched game mode we need.
You should spawn with your car next to you in the casino parking lot. Do not get in your car yet. Call your MOC. It doesn't matter if the MOC spawns in the parking lot or in the front of the casino, either way works. Once the MOC spawns, get in your car and try to drive into the back of the MOC (where the blue circle is). Accept the prompt to put the Faggio into a garage. At this point the game will glitch. Your trailer will be going crazy and everyone that was by the front of the casino will be hovering in the air. To get out of the fixed camera glitched game, kill yourself. You can either do this from the select menu or you can get out of your car, run away from it a little bit and set a sticky bomb on the ground and blow yourself up.
When you respawn, get into the cab of your MOC and move it to an area where the blue circle still appears behind the trailer, but if you imagine the door folding down, there needs to be something in the way of that.
Like this, or how you see here, or this will also work. Now jump out of the MOC and back into your car, drive it into the back of the MOC again.
This time you should spawn outside of the MOC, still sitting in your car. If you get this far, congratulations the glitch worked! If you didn't spawn inside your vehicle outside of the MOC, don't worry, just try dismiss your car and MOC and then call them both and try it again.
Get out of the car and change your outfit so that it forces a quick save. You can verify that the vehicle has been duplicated by trying to buy another Faggio. It should show the duplicated car in your MOC when you try to store it there. Back out of the menus. now call your mechanic and see if the original car is still in the place you have it stored. If both of these are true, make sure your game is saved by doing one more outfit swap. You can no select "Leave GTA Online", and then from single player mode you can go to a public lobby session.
Once you are loaded back in the normal public lobby, return your vehicle to storage. From that same menu go to Services and MOC then "Request personal vehicle". Now the duplication of your car will spawn. Now you can go sell it or do whatever you want with it, you have two.
Video of Success
submitted by syndre to gtaglitches [link] [comments]

Borderlands 3 Cut Content: Sorted Audio and Assets Masterpost

Possible spoilers inbound! If you're cool with that, keep reading.
Since I noticed that Scooper stuff I found got super popular over here on reddit and everything's kind of getting out of hand on tumblr, I decided I should probably just share everything I've found so far in the game files. I'm not done sorting the audio files yet (there are still 28k of them left, have mercy), but I'll share what I have sorted at the moment + speculation as to what it is and what else. I'm the dude who also found the Krieg audio files, and accidentally leaked the Casino DLC. I am so sorry, Gearbox. In my defense, it was already on my computer, just begging me to look at it.
Here's a link to the google drive with everything in it.
I use umodel to look at everything and export the textures, so some screenshots I have of quests/models will be through that (I'll upload those directly using imgur). Also, so sorry, some audio stuff is messily or not fully sorted yet (you'll notice when you enter some folders like 'enemies' or 'npcs' that i just threw some files in there for quicker sorting).
Holding off on the audio stuff now, let's talk about the textures and models and stuff.
My favorite folder is the UI folder, because there is SO MUCH STUFF IN THERE. So much. I drooled over it for hours the other week.
So going in order:

UI FOLDER:

if you go into the _SHARED folder, you'll notice CURRENCY ICONS. In there is a Diamond Key. I assume this is in line with the words 'Diamond Chest' on the floor of Sanctuary. I haven't found much on this, but it is interesting to see.
You can also use this folder to see every head/skin/trinket/decoration item in the base game, they all start with CUSTOM ICONS. Nothing new here I've seen yet, but I think it's interesting enough to take note of.
Under EMOTE ICONS is a dabbing emote which im like 90% sure isn't in the game since I'd use it nonstop if it were.
IN-WORLD AND MAP ICONS is an interesting folder because there are these icons named ERIDIAN GATE OPEN and ERIDIAN GATE CLOSED. These are mentioned by Tannis in some cut audio files from her, which I'll bring up later once we get into the audio files. You can also see the DIAMOND CHEST icon here. In addition, there's an icon for SIRENSKILLTARGET and while I don't play Amara, I asked my friend who did and they had no idea what that could be in reference to. If anyone can enlighten me, I'd be in your debt.
Under MANUFACTURER SKINS you can see the logo for S&S MUNITIONS
Under the SKILL ICONS folders for each character, you can see what their skills were originally named. I like Zane's because they labeled Supersonic Man as "Gotta Go Fast". Amara is interesting because she has a skill called PHASEDASH and PHASEBLAST which I thought were neat alternative action skills.
TEXTURES I'm actually not sure what this is meant to be. You can see a bunch of unused Amara icons in this folder tho. And for some reason Fl4k's is a goat. It's possible these are simply the placeholder icons for their skill trees before they had the Skill Icons folders.
Moving back out to UI we have the CATCHARIDEMENU folder, which has more EMPEROR stuff in PART ICONS. You can also see a few vehicle skins and placeholder art for stuff.
CITIZEN SCIENCE: alright buckle down cuz this folder is crazy. I'm 90% sure this was meant to be a short playable pixel RPG in-game. It's so cute. You can see Tina, Mordy, Lily, Brick, Claptrap, Ellie, and Tannis as character level select icons, plus a bunch of pick ups. My favorite is probably the Eridium in the jar. It's just cute looking.
moving on
in the CREDITS folder you can find all the credits pictures, which I thought was cute enough to warrant mentioning here
Under the folder DLCSTORE you can see a bunch of placeholder items, including an old tiny tina's AODK texture. the inner folder just contains CUSTOMIZATIONS and EXPANSIONS. which is what we've been told, so that's nice to see.
under the ECHO folder is where I found SCOOPER. you can also see EVIL TROY and EVIL TYREEN.
the folder FRONTEND CONTAINERS has some unique art in it, plus that NEW CHARACTERS ART people found on their consoles. It's super blurry, but you can make out people. You can also see a picture of Troy standing in a totally revamped Vault arena. No idea if that's meant to be the Vault of the Architects or the Vault of the Destroyer. I can't tell.
under INVENTORY MENU you can see another DIAMOND KEY
LOADING has a cute piece of art I haven't seen anywhere else
under MAP is all the location images for fast traveling without any text, plus some 'behind the scenes' placeholder Claptrap art that is amazing.
under MENUS > MAIN > TEXTURES you can see the placeholder PROJECT OAK icon they used
MODAL TUTORIAL gives a bunch of art I personally haven't seen before (i turned tutorials off before I left the recruitment center). I really like Tannis's
NEWS FULLSCREEN has more placeholder art, including bloody harvest art of Gaige and Salvador from BL2
OPTIONS > GRAPHICSOPTIONSHELPERPICTURE has a bunch of fun scenery to look at
QUICKCHANGEMENU has a picture of Moze wearing a shark head, plus the dabbing emote icon

moving out of UI we can go back to Art and look at Pickups

PICKUPS

The most notable thing in here is the room decoration PARCEL. I assume we were meant to get mail as actual in-game mail at one point. Through TORGUE'S PACKAGE DELIVERY!!! There's even a unique skin for the package for legendary items.
Moving back again...

PATCH DLC

this stuff is stuff i got after some patches were released. i was curious.
In BLOODY HARVEST you can see all the decals for skins and particle effects for ghosts
In CUSTOMIZATIONS you can see the Bloody Harvest heads, as well as the Stream Team exclusive heads. Plus the Twitch ECHO and TRINKET
DANDELION is the name of the casino dlc. There's a peach under room decorations. You can also find the Mercenary day ECHO skins. This is also where you can find all the map art and textures. Interestingly for this there is a pic of Athenas labeled PlanetDLC1 under LOCATION IMAGES. Not sure why. but hey.
Moving back again....

MAP SPECIFIC

FESTIVAL: Here we can find images used in the Carnivora quest with the game show host. There is one creepy fuckin picture of Tyreen, plus pictures of Troy and Killavolt I don't think they used.
WATERSHIP: a bunch of different signs from Eden-6. I thought they were interesting enough to bring attention to. I personally like the STAY OUT, ACTIVE VOLCANO sign. I was really hoping we'd actually get to see that volcano in game. alas...
Moving back again... Can we just agree that the giant letters are folders in the main ART folder? This is getting exhausting...

MANUFACTURERS

CHILDREN OF THE VAULT: has some cool graffiti, if you're interested
DAHL: has the 3rd brigade memorial dam art. if you remember, that's the Dam from BL2 (Bloodshot Stronghold/Ramparts)
MALIWAN: differentiates between normal crates, and DARK crates. not sure what that's about but I imagine there was something about the Dark Maliwan soldiers on Nekrotefeyo

INTERACTIVE OBJECTS

MAPSPECIFICOBJECTS > SHARED has GROG JAM. this is from a cut quest about a brother and a sister who are fighting for the throne and also for some reason there's a lot of grog jam. i believe it takes place under the anvil? or in a sewer somewhere. There are some VH lines talking about this quest. Zane says something like "oh, so everyone is crazy down here. sounds like fun!" This will come up again in the Audio section of this post
MISPLACED BOYS has a counterfeit Marcus dollar bill. I don't recall this being a quest in game, but maybe I just skipped it by accident. Either way, funny title, funny art.
SWITCHES > ERIDIAN has something called an ERIDIAN POSITIONAL PUZZLE. I haven't been able to place where this is supposed to be, so if anyone could help me out, that'd be awesomesauce

ENVIRONMENTS

mostly just signs and posters from these areas. Fun to look through. I especially like Promethea's, since it mentions a MALL. The icons in there are absolutely adorable, too. The decals section also has some unique posters in it, including a Movie Poster for VAULT HUNTERS, which shows Rhys holding up a hologram of his face with a glowing mustache on it.
If you're interested, you can also find the signs and decals used on Sanc-III. I extracted Zane's laptop background since I remember a while back someone was asking about it. It's weirdly purple, but it is high-res, which should make making an actual wallpaper out of it super easy.

EMPEROR

Let's look at the Emperor.
It's a cut vehicle that looks like a giant tank. It's pretty kickass. It has some weaponry like an Entropy Cannon, Bouncing Lasers, Pulse Rifles, and a Typhoon Cannon. (You can find this in Art/UI/VehicleWeaponWidget). The assets aren't finished, they just have the words pasted over the basic vehicle art, but it's still cool to see. If this vehicle sounds familiar btw, it's because in some old promo material for the game, you can see it hanging out in the background.

ECHOCOMMUNICATOR

you can see some ECHO skins in here. There are some I don't remember, like the FAT CAT one, but I may just be misremembering. You can also get a good look at the PAX and COMICON skins!

ECHO SPRAYCAN

An item I found that I don't remember seeing in-game It's called the ECHOLOR. It's cute. Possibly used during the Trashmouth quest? I can't remember.
COMMON
COMMON > EFFECTS > TEXTURES
there's a lot here.
There are some loose files. My favorite is CITYBOSS NWQR because it's a QR code. if you scan it, it just says "NICK WILSON IS POWERED ENTIRELY BY CAFFEINE AND ELECTRODE" (sic) which, same dude.
CUBEMAPS has some interesting files, namely LAVACUBE which is obviously the Warrior's Vault and SNOWY PANDORA which looks to be one of the Incinerator Camps in Frostburn Canyon. I'm guessing these were reused from BL2.
under the EASTEREGGS folder is a picture of Spatula Khan, as well as a QR code. I havent been able to scan this sucker but it's not like I haven't tried. Speaking of easter eggs, there's one on Nekrotefeyo called Headless Psycho, if anyone's interested. I don't know where it is.
ICONS has another picture of Spatula Khan, plus all the critical words in different languages
SKYBOX has the Firehawk Sigil in it, if anyone is looking for it
SLAG, like the other elements, contains a bunch of animation pictures of slag explosions and such. I'm not saying it was going to be an element in game, but it is here.
WANTED POSTERS has color images of all of the hunts. i am VERY MUCH A FAN OF Captain Thunk and Sloth. So much. Such a beautiful face.
COMMON > TEXTURES
some fun stuff in here
BASEMATERIALS has the Eridian swirls I missed oh so much. personally, not a fan of all the red now. Just... not the same. purple is all sickly and shit. We also got uhhhh GOOP. so. that's nice. And more slag textures hanging out.

That's all pretty much it for the Art side of things. Let's mosey on over to the Audio side of things
To start, i just wanna clarify that this section is not finished yet. But people are ready and raring to go for bl3 cut content, so I'm sharing it now. Some folders, such as 'enemies' or 'npcs' aren't fully sorted yet. Some characters have their placeholder actors in their character folders, which I've started slowly moving over to the 'cut content' folder. Speaking of, I'm sure some stuff in that folder probably is in-game and I just haven't heard it yet, so my apologies if that's the case.
This drive will get periodically updated as I find/sort more stuff. I've been keeping an eye out for requested textures (Sasha's picture on Rhys's desk) and audio (Clay saying Ook indeed), so if I find those I guess I'll edit this post?
Cool? Cool.

AUDIOLOGS

pretty self explanatory with file structure, i think. In the main folder are all the main characters, in the folder NPCs are side characters. In that folder is a folder titled ENEMIES which is currently still being sorted out. I sort by file size, which is why a lot of the enemy lines aren't sorted yet. CUT CONTENT has a bunch of unused content, as well as placeholder actors. I labeled the files in here because I thought they were interesting enough.
Let's get started
ACE BARON - has one line about fish oil or smth. definitely his placeholder
AURELIA AND WAINWRIGHT - the reason I thought Clay wasn't around early on in development. Wainwright talks about giving Jakobs over to Aurelia. We learn she betrays us, which is when Wainwright decides she's not worthy of holding the Jakobs corporation. We also use a bonfire to set her on fire.
AVA TALKING TO LILITH ABOUT HAVING HER POWERS BACK - weird audio line because, if you remember, Lilith gets her powers back and then immediately teleports elpis to god knows where. so she has no time to speak to Ava. And yet, here Ava is, asking Lilith if she can take us to Athenas for noodles.
BAR MAN AND THE SECOND STARS - POSSIBLE DLC - yeah at first i thought it was a cut quest, then the bartender started talking about an asteroid and, well, it's pretty in-depth. My favorite part? The leader of the Second Stars used to be a Vault Hunter. Story is that we try to infiltrate the Second Suns to get the bartender's son back. We have to go through trials. It takes place in a DAHL silo by a drydock! so, either we're getting a water planet asteroid, or this is some sort of spaceship port. Which is kickass, by the way.
BEETLE SECRETIONS - I think this is hammerlock but honestly I'm not 100% sure. is definitely a placeholder actor though
BRICK CALLING MAYA HIS SLAB - pretty self-explanatory. Brick's placeholder actor talking about Maya and calling her his slab. Made me smile
BROTHER AND SISTER GROG BATTLE - this is the grog jam stuff. it's WEIRD. also im pretty sure it's, like, a game of thrones reference or something. I would be happy if this were DLC, but I've seen reference to it in the game files and it seems like it was just a long cut quest.
BUG SMUGGLERS TV SHOW - POSSIBLE DLC - haha yeah, Todd. Todd is an asshole producer on a TV show called Bug Smugglers. His entire crew is die, and it's up to us to find out who it was and why. AKA get him his footage back "I told my crew not to open that box of infected bugs". the hell, Todd. Captain Hal seems chill tho. entirely possible this is simply a cut quest (that camera side quest from the proving grounds showcase?), but you never know, so i spoiler tagged it.
CANNIBALS! - cut quest to kill a bunch of cannibals to get a datadrive from their insides
CHEF AND UNCLE - yeah i have no idea where this is from, but it sounds like one of the placeholder actors from the casino DLC
CLAPTRAP - pretty sure he's talking about Kevin here. I may be wrong tho
CLAY CUT LINES - Clay cut lines. Apparently Red Jabber was a part of his crew!
CLAY'S CUT CREW - self-explanatory. 2 people whose voices I don't recognize talking about Clay
ELLIE - some placeholder lines for ellie, plus 2 lines about her talking about Scooper!
FL4K - Fl4k's placeholder actor
GUARDIAN-ERIDIAN PORTALS - Tannis talking about the Eridian Gates I mentioned earlier!
HAMMERLOCK - some of Hammerlock's placeholder lines
LILITH - hoh boy. lots of stuff here.
LORELEI AND OXROAD - line of lorelei talking about some place called oxroad. not entirely sure what this is.
MAYA - Maya talkin about stuff. One is about some idiot destroying the only bridge to a temple, so i assume that meant more Athenas stuff. rip. She also originally said Ava's line about how the monks lay themselves to rest with Eridium. The folder has her lines about helping us with Katagawa's Laser and the folder in THAT has all her lines speaking directly to Krieg (you can find all that sweet sweet speculation here).
MOXXI - some of her placeholder actress's lines. Also Moxxi reciting poetry that I don't remember from in-game, but I may be wrong
MOXXI'S CASINO - confirmed DLC, but I had this in here from the start so I'm not removing it lol
MOZE - Moze's placeholder actress
NEW-U NEED HELP POWER SHUT DOWN - an interesting quest that canonically refers to a New-U station. Thought that was really weird listening to it the first time, since New-Us are confirmed not canon.
NO IDEA - just some stuff that i wasn't sure if it was unused content or i just hadn't come across it
NO UNDERWATER COMBAT - im just sad rhys says no underwater content. I want it. I want it so bad.
PANDORA REACTOR - a cut bit from the main quest about some sort of reactor starting up on Pandora. not 100% sure what this is about, but I've heard both Tannis and Troy talk about it
PLEASURE YACHT PARKED AT A CASINO - Rhys talking about Katagawa's pleasure yacht 'parked at a casino' which I thought was funny, given the Moxxi DLC
POSSIBLE BEANS - thinkin it might be pvt. beans
SPARROW AND GROUSE - my favorite robotic duo. They had a 3rd bro at one point, who u can hear with the more high-pitched voice- he refers to Sparrow and doesn't speak like Grouse. Dunno what happened to him.
SPOT OF TROUBLE - i have no idea what this is from
TANNIS - she has some lines hinting that there was supposed to be more carnivora stuff (namely the driving part)
TINA - tina's placeholder actress
TROY - so this is a fun one. The named file in here is Troy crying over Tyreen. Personally, I theorize Ty either dies here or is defeated and Troy is yelling to shut the cameras off. This is 100% not a line from in game. My friend on tumblr, border-spam, says it's possible tyreen is defeated and Troy brings her back, thus flipping their relationship as parasite-powerholder. Read about it here.
TYPHON CANNON QUEST - a quest from Typhon to go get a cannon by killing a named Guardian. I don't remember it happening in-game.
TYREEN - some of her placeholder actress
WAINWRIGHT - lots of wainwright's placeholder actor
ZANE - Zane's placeholder actor
ZER0 - Zer0's placeholder actor
moving back to the audiologs folder...

MUSIC AND AMBIANCE

I found a lot of songs that aren't on the official soundtrack, including the Fyrestone combat and ambient soundtracks for some reason, Salvador beatboxing, and a bunch of other, fun music mixes (like the claptrap rap). Also 2 tracks of creepy whispering that I can't place. A lot of it is radio music and stuff that hasn't been released yet. I'm not done sorting all the audio files so I may be missing a few radio songs, but I'll be updating my list as time goes on. The ones I named are the ones I found most interesting. The Fyrestone soundtracks are the ones that are making me do the biggest question mark. I don't get it.
Anyway, I gotta go to class. If there's anything you want me to find, let me know. I'll do my best.
Oh, and bonus: raid folder in the 'prologue' area, which is the areas before you reach Sanc-III. Possibly the door in ascension bluff.
alright i gotta go bye
Per request: here's the menu screen photo with Krieg.
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